The hotel makes sense. Whereas in Runner, for example, in two and a half hours in the audio sequence, you can basically not understand what is happening - because the dialogues of the characters are empty, as if they took the whole text and cut out the most insignificant fragments from the middle, and from the picture on the screen, in theory, you should guess about something - but still, when you guess, everything turns out to be just as primitive, but since the brain has done such a huge job, it apparently cannot accept disappointment, and saturates everything with its additional meaning. But I've never liked games like this, so the option of a simple, honest, stylized story, with a clear beginning and a predictable ending, brings me more fun. The same as music, with words but no translation.
Original