During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.
In the distant future, mankind has lived quietly and restlessly underground for hundreds of years, subject to earthquakes and cave-ins. Living in one more
In the distant future, mankind has lived quietly and restlessly underground for hundreds of years, subject to earthquakes and cave-ins. Living in one such village are 2 young men: one named Simon who is shy and naïve, and the other named Kamina who believes in the existence of a “surface” world above their heads. close
In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries more
In Kino's Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. She only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands. close
A supernatural system allows people to take revenge by having other people sent to Hell via the services of a mysterious entity and her assistants who more
A supernatural system allows people to take revenge by having other people sent to Hell via the services of a mysterious entity and her assistants who implement this system. Revenge, injustice, hatred, and the nature of human emotions are common themes throughout the series. close
The future, probably Japan. Robots have long been put into practical use, and androids have just come into use. Influenced by the Robot Ethics Committee, more
The future, probably Japan. Robots have long been put into practical use, and androids have just come into use. Influenced by the Robot Ethics Committee, it's become common sense for people to treat androids like household appliances. Their appearance – indistinguishable from humans except for the ring over each android's head – has led some people to empathize unnecessarily with androids. Known as "android-holics", such people have become a social problem. Rikuo, a high school student, has been taught from childhood that androids are not to be viewed as humans, and has always used them as convenient tools. One day, Rikuo discovers some strange data in the behavior records of his family's household android, Sammy. Rikuo and his friend Masaki trace Sammy's movements, only to discover a mysterious café that features a house rule that "humans and robots are to be treated the same". close