All the troubles of video games Precinct Kryukov investigates the suicide of a teacher in an elite St. Petersburg school. Everyone praises her graduation class, but he begins to suspect something of the class leader, Misha Barkovsky, and the Sparta game being tested on schoolchildren (a mixture of GTA and Sims). The investigation is complicated by indulging parents who believe that the toy is harmless, and all the troubles around the close-knit class are just accidents.
Interesting show. It reveals the creators’ fear of technology, youth, and the future. Children are so easily confused, intimidated, drawn into bad company! At every turn there is danger, behind every desk there is a potential criminal. Dangerous maniacs (prostitutes, drug addicts – it should be emphasized) grow out of the most modest boys and girls. The most base actions are manifested in the communication of manipulative children with parents who are inattentive to their disgusting children. And there is only hopeless darkness ahead, because modern youth need nothing but digital toys.
And then all this longing is intertwined with awkward dialogues with hackneyed jokes, a total misunderstanding of noir patterns, and the titanic efforts of actors and artists who try to pull plot holes. Parallel lines with flashbacks are distracting, confusing, getting to the more or less interesting fourth series is difficult because of the frankly weak and uncoordinated three episodes at the beginning. And the final and finishes completely inappropriate, but actively imposed parallels with prominent historical figures of the last century.
The main problem is that the game, after which the series is named, is simply superfluous for the plot. Without her, a story about a rotten society would have worked much better. It is enough to recall a very real movement, A.U.E., and to associate the troubles of teenagers with it. And the reason for the landing of the main character, the fact with which the narrative begins, could be replaced by a more humane one, adding to the character’s inner growth. And even the motivations of each of the antagonists could be different, which would help them to open up. We are waiting for a local story, which grows to apocalyptic proportions according to the logic of gossiping on the bench grandmothers: Mommy's totally screwed up, not saying hello! The boys broke the lantern with a ball - the fascists! If everyone jumps off the roof, will you go?
4 out of 10
Original