Capeta is a Japanese sports manga and anime about kart racing by Masahito Soda. The manga won the Kodansha Manga Award for shōnen in 2005. The series consists of three separate arcs. The first is about Capeta's first experiences with kart racing at the age of 10. The next arc, which starts four years later, deals with Capeta trying to handle his growing financial issues due to the high cost involved in kart racing. The third is about Capeta trying to realize his dream of beating his rival and becoming
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Capeta is a Japanese sports manga and anime about kart racing by Masahito Soda. The manga won the Kodansha Manga Award for shōnen in 2005. The series consists of three separate arcs. The first is about Capeta's first experiences with kart racing at the age of 10. The next arc, which starts four years later, deals with Capeta trying to handle his growing financial issues due to the high cost involved in kart racing. The third is about Capeta trying to realize his dream of beating his rival and becoming a professional racer, venturing through into a more senior category: Formula Three. Both the anime and manga features numerous references and homages to Initial D and Best Motoring International references, as well as Formula One. In addition to this, there are many karting and racing references that not only add flesh to the story, but are also factual.
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, more
Makoto 'Smile' Tsukimoto and his friend Yutaka 'Peco' Hoshino have been playing table tennis together since they were kids, but as they enter high school, they find that the game, and how they see it, has changed. Peco, brimming with confidence and energy, wants to be the best in the world, but the reserved Smile has little fighting spirit and doesn't want to sacrifice others' happiness just to win, despite his innate talent. As the two grow, and experience the ups and downs of the sport – and life – they try to figure out exactly who they really are and what drives them to play. close
Takumi’s job as a tofu delivery boy has turned him into one of the most formidable drivers around. Behind the wheel of his Eight-Six, he’s one with the more
Takumi’s job as a tofu delivery boy has turned him into one of the most formidable drivers around. Behind the wheel of his Eight-Six, he’s one with the road—and his life shifts into high gear when the underground street racing world takes notice. Drivers from across the region are lining up for a shot at the new guy. Takumi’s not just focused on winning—he’s out to prove he’s the best. close
Kakeru, a former elite runner at high school, is chased for stealing food. He is saved by Kansei University student Haiji, who is also a runner. Haiji more
Kakeru, a former elite runner at high school, is chased for stealing food. He is saved by Kansei University student Haiji, who is also a runner. Haiji persuades Kakeru to live in the old apartment "Chikuseisou" where he plans to team up with fellow residents to enter Hakone Ekiden Marathon, one of the most prominent university races in Japan. Kakeru soon finds out that all of the residents except for Haiji and himself are complete novices. close
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling more
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them. close