Our heroine has been kidnapped and her two somewhat ditzy friends decided to save her in a war machine they found in her house. Unfortunately they have little idea of how it works so let the random destruction begin.
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and more
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen. close
A ruthless criminal operative has less than 24 hours to exact revenge on her enemies and in the process forms an unexpected bond with the daughter of one of her past victims.
A ruthless criminal operative has less than 24 hours to exact revenge on her enemies and in the process forms an unexpected bond with the daughter of one of her past victims. close
Hutch Mansell, a suburban dad, overlooked husband, nothing neighbor — a "nobody." When two thieves break into his home one night, Hutch's unknown long-simmering more
Hutch Mansell, a suburban dad, overlooked husband, nothing neighbor — a "nobody." When two thieves break into his home one night, Hutch's unknown long-simmering rage is ignited and propels him on a brutal path that will uncover dark secrets he fought to leave behind. close
Misaka’s electro-manipulation abilities – and delightfully destructive Railgun projectile move – make her a rock star in Academy City. The techno-metropolis more
Misaka’s electro-manipulation abilities – and delightfully destructive Railgun projectile move – make her a rock star in Academy City. The techno-metropolis is packed with supernaturally powered students known as espers, including Misaka’s flirty friend and roommate, Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside her fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises. close