The Killing Joke Attempts to diversify monotony have repeatedly led the DS universe to a deplorable outcome. The recent punitive rock on Gotham is a vivid confirmation of this.
War One. Harvey wants to hire Diana, but the brutality of Harvey's gang forces her to intervene in the game and confront a gang of thugs. Seeing the heroic Diana is no stranger. But Dent the Merciful, telling moral stories about his grandfather’s watch, is, of course, something new. But he behaves like an unbridled stallion, speaks pretentiously and pointlessly. Well, it depends on all the canons of the genre.
War two. Batman is a mercenary captured. Cynical and unhappy. He declares that all men are evil and that he believes only in wealth. Oh, that evil irony. A visionary leads a flock of muscular heroes to the main fight in their lives. Magicians, snakes, traps, everything is standard. And here you are. Diana has already moved from the Wild West to the epicenter of delusional fantasy.
War three. Kent in a black and white detective that could be titled as the Strangers Among Us. Kent is at a crossroads. Should he support a special American path or face the truth and forget about the world of illusions? The scenery changes, but all these stories remain unchanged. Thank you for making another joke.
All three stories have one thing in common - they are fragmentary. And you're just beginning to delve into this animated stream of consciousness as they fold. Such projects I will describe as stupidity, raised to the absolute. I didn't think I'd say this, but the best way to get over this misunderstanding is to go through Arkham City. So to say, remember how elaborate stories are based on comics.